resource files, converted to webm, m4v, mp4, ogm. mov, the file itself is just a header, the main video track data is in additional. snd, the file itself is just a header, the main sound track data is in additional. resS files, converted to dds, png, ktx, pvr, crn, depending on the format and settings.įonts - original. tex files, the file itself can only be a header, the main bitmap data is in additional. For example, the Textures, Fonts, Sounds, Movies, Sprite, Mesh folders.
The following folders contain files that have been processed or converted in some way. Unpacking and packing of files is done next to the archive into a folder or from the folder Unity_Assets_Files\ here are Raw files or just files from the archive. Reverse packing in interface mode is possible only with the “Pack files” button. After opening, a context menu is available by right-clicking on the list of files, where it is possible to extract the selected files with conversion or raw if conversion is not provided, as well as immediately all the necessary files by type. The main buttons are the opening of the archive, you can also drag the required file into the program window. UnityEX supports two modes of use - running with an interface and batch processing files in console mode.